Im currently working on the list from the final crit. I have about 4 points left on it. The suggestions are really bringing the model to life, but im gonna hold off on posting the progress since i've already received my crit marching orders.
wham!
Monday, March 10, 2008
Thursday, March 6, 2008











okay....so now that I see things from all angles....it seems that there are a couple menial small things that can be taken care of before I render rotations:-break rooftiles on the floor
-urns in the front need to be mapped
-theres a few objects under the wagon that need to be assigned a shader
-theres a few objects under the wagon that need to be assigned a shader
-the railings in the back need some attention to break up the symmetry
-the moss in the back is too dense, I need to ease it up.
all in all...we have a good idea of what the final is here from all angles.
let her rip!
Monday, March 3, 2008
Last day of wagon working! (hopefully!)

So this is a lo res, lo quality render with some sample lighting. I like the lighting...I just think the shadowed area could use a a small hint/patch of blue...almost underlighting it with blue. I coulda finished yesterday, but I had to work on that dudes logo yesterday, but I did make leeway
Your lighting thoughts?
anyway...heres the updated checklist:
On the scene:
-unwrap the railing and gold bits on the railing (maybe break a few gold bits)
-break some rooftiles on the ground
Your lighting thoughts?
anyway...heres the updated checklist:
On the scene:
-unwrap the railing and gold bits on the railing (maybe break a few gold bits)
-break some rooftiles on the ground
-do a quick unwrap of the wheelbarrow.
All perfectly accomplishable today...I have a clean schedule.
Its like being hit in the face with a nintendo DS


alright, here's the model with some really lame lighting, here's the checklist for the rest of the scene:
on the wagon:
-theres a post in the back thats missing, I need to dupe a post and change the texture on it
-all the tiny tin objects (the exhuast) needs to be textured
on the wagon:
-theres a post in the back thats missing, I need to dupe a post and change the texture on it
-all the tiny tin objects (the exhuast) needs to be textured
-theres some planks of wood at the very top that are missing
On the scene:
-unwrap the streamers
-unwrap the streamers
-unwrap the lamp post
-unwrap the railing and gold bits on the railing (maybe break a few gold bits)
-the flag standard needs to be unwrapped
-break some rooftiles on the ground
-desaturate bricks
-do a quick unwrap of the wheelbarrow.
im a bit concerned about the amount of moss in the back of the wagon, i think I need to make it less dense.
but most importantly, I need to get rid of this lame lighting, its not doing me any favours and really killing the textures and model.
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