Im currently working on the list from the final crit. I have about 4 points left on it. The suggestions are really bringing the model to life, but im gonna hold off on posting the progress since i've already received my crit marching orders.
wham!
Monday, March 10, 2008
Thursday, March 6, 2008











okay....so now that I see things from all angles....it seems that there are a couple menial small things that can be taken care of before I render rotations:-break rooftiles on the floor
-urns in the front need to be mapped
-theres a few objects under the wagon that need to be assigned a shader
-theres a few objects under the wagon that need to be assigned a shader
-the railings in the back need some attention to break up the symmetry
-the moss in the back is too dense, I need to ease it up.
all in all...we have a good idea of what the final is here from all angles.
let her rip!
Monday, March 3, 2008
Last day of wagon working! (hopefully!)

So this is a lo res, lo quality render with some sample lighting. I like the lighting...I just think the shadowed area could use a a small hint/patch of blue...almost underlighting it with blue. I coulda finished yesterday, but I had to work on that dudes logo yesterday, but I did make leeway
Your lighting thoughts?
anyway...heres the updated checklist:
On the scene:
-unwrap the railing and gold bits on the railing (maybe break a few gold bits)
-break some rooftiles on the ground
Your lighting thoughts?
anyway...heres the updated checklist:
On the scene:
-unwrap the railing and gold bits on the railing (maybe break a few gold bits)
-break some rooftiles on the ground
-do a quick unwrap of the wheelbarrow.
All perfectly accomplishable today...I have a clean schedule.
Its like being hit in the face with a nintendo DS


alright, here's the model with some really lame lighting, here's the checklist for the rest of the scene:
on the wagon:
-theres a post in the back thats missing, I need to dupe a post and change the texture on it
-all the tiny tin objects (the exhuast) needs to be textured
on the wagon:
-theres a post in the back thats missing, I need to dupe a post and change the texture on it
-all the tiny tin objects (the exhuast) needs to be textured
-theres some planks of wood at the very top that are missing
On the scene:
-unwrap the streamers
-unwrap the streamers
-unwrap the lamp post
-unwrap the railing and gold bits on the railing (maybe break a few gold bits)
-the flag standard needs to be unwrapped
-break some rooftiles on the ground
-desaturate bricks
-do a quick unwrap of the wheelbarrow.
im a bit concerned about the amount of moss in the back of the wagon, i think I need to make it less dense.
but most importantly, I need to get rid of this lame lighting, its not doing me any favours and really killing the textures and model.
Friday, February 29, 2008
KaWhammo!!!


Ka-Whammo! The roof shingles are officially done. As you can see in the second picture, I started some fraying on the hole in the roof. Its kind of hard to see since the wood and the shingles are the same tone. I haven't mapped that object, so hopefully mapping will help create some contrast.
I see your point about the metal sheet. Its as if its just thrown in there for the hell of it and theres no support. Judgement call...I dont mind taking it out and replacing it with a small hole or worn out area. its also intersecting in this pic...no big deal, i'll shift it up.
im hiding alot of elements in these renders to save help things render faster in case things look empty to you.
im hiding alot of elements in these renders to save help things render faster in case things look empty to you.
Thursday, February 28, 2008
little late on the draw
Wednesday, February 27, 2008
My name is Gato I have metal joints, beat me up and earn 15 silver points


Aight, I be shingling it up. A few thoughts:-The saturation of the shingles look higher than all the other objects, I think thats a bit distracting...especially since red is a jarring colour.
-there still isnt a dirt/grime map on this sucker...I think it will look really awesome with the suggestion of grime/dirt running down from the top of the wagon.
- Specular: Right now I have a spec map on it thats similar to modern day shingles...you can barely see it...its little flakes of spec. I think I should move to a general noise for the spec and keep its intensity really low.
its taking along time because im shaping every individual tile...I dont want completely flat tiles, I want the illustion of kinda weather-worn floppy tiles.
the wood under the tiles needs to be addressed, the break is too clean...if I can add some splints and the suggestion of broken wood, im golden. Im still gonna work on the tiles a little, its impossible to see in these renders...but theres a bit of stretchys going on that I want to address
opa!
Tuesday, February 26, 2008
Epic Mariokart Battles
I think its safe to say that im done this last side. If theres any blaring issues that need attention let me know. I wanted to have some rust stains on the canvas from the shield, but my uv sets were glitching in maya yesterday, i'll give it another shot today.the far left post of wood in this shot hasnt been mapped....i've just been lazy with it, i'll get to it.
So, as we speak im working on some roof shingles. Im not sure if i'll have this done by the 29th, but I think I can have it done by sunday.
EPIC MARIOKART BATTLES
Monday, February 25, 2008
Monday, Monday


I took your advice and started to think about lighting. I want a sunset lighting with really hot rim light and shadows that take in the sky color. I just wish I texture mapped that flag standard properly before rendering that top image out.
The second image is my progress on the LAST side of the wagon (well....I still have the roof :P) but yeah....not a whole lot left to do on this side...and I have some time till wednesday to make some progress.
crits always welcome.
Thursday, February 21, 2008
no major surprises here
Wednesday, February 20, 2008
Bam!!! Back Attack!!!

So I started the back and im trying to haul ass on it. I want to be done the sucker today. There are a couple things that arent quite right here.-My dirt layers are acting all wonky and messing up...thats why my textures feel muddy here
-The gold decoration at the top is just a dupe of the front decoration, I need to change the mesh and the dirt up a bit.
-In my top render, I have a railing. I originally wanted a railing in the back of the wagon, but the more I think about it...the more it doesnt make sense. If no one walks there, why would I need a tool of support? So I think im just gonna scrap the railing in the back and keep it plain.
Thats its for now.
Tuesday, February 19, 2008
Side View Done!


Side view done!!!! Well...sort of....I have to add the bump on the wagon canvas and then im done. 10 minutes of work tops. Crits always welcome to make this view of the wagon stronger. in my opinion...whats missing from the HDRI render is a nice strong key light...what do you think? To me the lighting seems overcast.
Onto the backside of the wagon. I need to finish the backside and the other side by the end of this week in order to be on track.
Friday, February 15, 2008
Breaded!
Bread...Teacher..mother....secret lover...here we have the addition of bread and mud. The bread I think is working. The mud...not so much....I think im gonna take the mud out completely, cause yeah....the payoff isnt very huge if im not in a muddy scene.
Bread's been added...that basket isnt fully modeled either...its going to need a top rim and a bottom rim. 20 minutes of work tops including texturing. Im currently working on a little apple basket to place on the shelf, apples and all...its coming along nicely and will be uo tommorow. Saturday is my cutoff day for this view, then I start on the back and other side. Im glad I textured the busier sides first, cause the others are gonna be a breeze.
still got my sights on feb 29. Have a great weekend...i'll call ya about hanging on family day you're still down.
Thursday, February 14, 2008
Happy Valentines
No update today. I spent yesterday rendering a rotation of the wagon wip, so maya was out of commision.
I did model some mud, and I will show it here. It doesn't so much look like mud, but it looks like fresh dogshit. Dogshit that came from a dog that previously ate some dogshit, and then shit that out to make new shit. I'll post it tonight, but its not doing me any favours...im gonna spend today/tommorow looking into whether I can benefit from mud or not...otherwise...move on!!!
Show the lady some love today
Tuesday, February 12, 2008
Mud?!?!?! Porqué???!?!?

Well, I want to look into adding some mud...but mud is tricky....mud is more of a shader trick than a texture trick. I need to look into something that has some (of the illusion of) sss and has a nice gloss over it for that wet look.
I may have to even model some low poly smooth normaled mud to make things a little more convincing. Nonetheless...if I have this side view done by the end of the week, im still on schedule.
I may have to even model some low poly smooth normaled mud to make things a little more convincing. Nonetheless...if I have this side view done by the end of the week, im still on schedule.
Saturday, February 9, 2008
More HDRI




Alright, just some thoughts:
I made alot of headway over the weekend, so im pretty happy about that. I managed to tackle the cloth, finish the vertical wood planks.
Okay...
-I think im gonna need a mud shader layer for things like the wheels and the wheel guard things.
-it looks like overkill grime/dirt on the side of the canvas...I need to tone down that transparency map
-I will need to bevel the edges of some of the metal bits that are on the side
-The wheels are too low poly and perfect
on a side note...im not sure if its the lighting..but the stones are looking way too blue...I may need to add a few sandy tones in there
hit me with your best shot.
Friday, February 8, 2008
Jerusalem, Represent.
just trying to remap those vertical planks (each plank has a base, dirt, weardown, and moss layer....it might be over the top, but its just re-used maps).My eye thinks that im going to need to bevel the edges of some of my metal bits...the sharp angles are just too hard for the piece. And oh yes, that log holding up the cloth....its not uv mapped either...I just wanted to give a flavour of that colours will be in it.
Wednesday, February 6, 2008
Some HDRI
Front Facade finished!


Alright...im sure you as sick as I am from looking at that front facade...so i'm gonna call it finished for now. Its time to start the side. All the textures I need are already in my scene...so its just moving uv's a this point. I scrapped some maps from that top metal shader because the transparency maps had soooo much wasted space.
I've set a finish date for myself: FEB 29. I pretty much have an hour a night..so thats leaving me with about 20+ hours to finish this thing...I think its definately do-able
Tuesday, February 5, 2008
I have a drink or two at night, but it doesn't affect my job
Monday, February 4, 2008
metal rails revised
The railing post on the wagon's right (stage left) has been mapped, so i'll be talking about it. The stage right railing has not been mapped.So heres the basic railing. There are 3 different layers going on here, A metal base (which is a charcoal blackish map) A dirt map (which is appearing greenish...i'll lower the saturation) and rust....which looks like a flat colour right now.
I wonder if I should add a brushed metal layer to show exposed metal that hasnt been rusted yet.
old metal sure is tricky, but im getting it. I just need to tweak my maps
Friday, February 1, 2008
Prepare to be fucked by the long dick of an ontario storm
Wednesday, January 30, 2008
Daisy is hotter than Princess Peach
no major post....but heres the plan, to turn the following design into a skinny-ish wrought iron post. If you notice my older posts, the wood that separates the canvas and the vertical planks extends to the posts. Under the new design, it will just span the perimiter of the wagon...and I will include a wrought iron railing to enclose the area in front of the wagon.Should feel alot lighter, should make a little more sense.
Tuesday, January 29, 2008
I'm a social drinker....


I didnt like yesterdays wood, so I added a 'worn out' layer. You can see that I also updated the small vertical planks under the canvas.
This is some great progress, but the unvisited posts really are killing me...I need to take a moment to sit down to think about what im gonna do with them. In the meanwhile im gonna update the wood around the rest of the wagon....getting closer
Whats left to do:
-Roof shingles,
-back window
-wheels
-posts
-Roof shingles,
-back window
-wheels
-posts
-lanterns
Monday, January 28, 2008
revised floorwood
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