Tuesday, February 5, 2008

I have a drink or two at night, but it doesn't affect my job


little less mud like, I think I need a nice bump on the rust. Stage right post still hasnt been mapped 100%.

I need to make the wood blocks on the doorframe a little more appealing (while still being simple) and shift the uvs so it doesnt look like I dupped the geo.

1 comment:

Anonymous said...

yo, sorry for no comment on mon, wierd busy day at work.

The railings are lookin kickass, i like where the shader/texture is going. i like the layers and they suite the structure quite well.
it looks like its gonna work nicely on some of the other metals too. i like the lamps with it.

it looks nicer when u desated it too. and i do agree about the bumby rust. as for the brushed metal, id say only do it if its gonna be easily noticable. if u have to get right up close to see it, then forget about it.

i also really like the broken up railing and the fact u dented them up. looks nice man, real nice.

i think ur getting close to the end, but the last 10% will take forver and could never end really. i say once u get the big things out of the way, u give urself a solid due day for polish.

i think after the railings, stop making new textures for a while and spend a week or so unwrapping any object that has a stretch UV. use only current materials. once ur done that ull really see how much new stuff u have to make. ideally at that point its nothing. once everying is unwrapped and clean, finish arranging ur set. place eveything in its final position. then make a 2 week deadline of polish. spend that time doing anything that bugs ya, and be done with it.