Thursday, December 6, 2007

okay....Its obvious im working from my head and not from reference.


Cobblestone typically is a little but more chizzled, but a little bit more noisey than what I have here. Its also alot more lighter and desaturated overall....but still alot of color variation from stone to stone. overall, cobblestone has a slight SLIGHT shine to it.


Typically...any moss that grows around cobblestone chills in the grout. it rarely grows on the stone itself.....on my renders I have the moss on the stones and not on the grout.



Here's another example of moss growing between stone...but I feel that this is a bit too much for a 3d model...and reproducing this will make it look fake. Surprisingly, there are not alot of major cracks on cobblestone.











Over here I think im just losing it. Back to the drawing board tonight.

1 comment:

Anonymous said...

hey man, i like the ref. i think your over thinking the texture job, all ya need for the stone is a solid shader. make a tileable map of just grey stone. crisp, and clean. then make a nice tileable bump map and apply it to the stones. then maybe after that make a texture that u can paint in grout and moss. try and stay away from painting things yourself in photoshop. try to only use the stamp tool and take colours from photos. the second u start using a colour and brush in photoshop it starts looking very airbrushy. if u need to change the texture a bit try only using the dodge and burn tools, otherwise just copy stuff from photos.