
Okay...so, there have been some changes since you last saw it. I took the mud out.
The bigger stones are a horrible horrible resolution, and to be honest...I dont like thier tone/saturation. I think I can take some saturation risks with these stones...i dont want my whole model to be gray, i'll give you a reference of what im talking about.
The bigger stones are a horrible horrible resolution, and to be honest...I dont like thier tone/saturation. I think I can take some saturation risks with these stones...i dont want my whole model to be gray, i'll give you a reference of what im talking about.
I've started the wood on the wagon, its a simple 512 color map with no diffuse (Diffuse is the color map in max I think.....in maya its an alpha channel that controls what areas of the model are accepting light.....but its not a shadow map).
I took the mud out because it didnt make sense...where was the mud coming from? this looks like a very dry model that wouldnt be close to a huge body of soil. instead...I want to layer on top some scuff marks on the cobblestone....black, waxy marks...like alot of rubber soles, metal horseshoes and wooden carts have passed by....i think it would look good and give it some contrast.
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