
Friday, November 30, 2007
I really hate my job....I really do......

Wednesday, November 28, 2007
texture maps revisited

Okay, here i've cranked up the resolution. The Barrel wood planks is a map thats about 512 high and 1024 long. Compared to yesterdays map that was 256 high and 512 long.Oh! and I have a question for you. See that crate? well..that crate is just mapped planks and sometimes im using the same texture space over. But what if I wanted to add some texture interactivity. For example:
If I decide to paint some running rust from some nails (or specific grime) on the planks, it may look awkward if I try to use that texture space somewhere else. Its almost like I would have to have unique map space for every object in order to get complete grime customization.
is there anyway around this? we can chat on msn if this doesnt make sense. Oh yeah, I know theres some stretching on the metal of the barrel.
Monday, November 26, 2007
Team Rocket...Jesse.....James......
Skinny Bitch in the Kitch


havent done much yet...and the textures I have are out of whack....thats okay....i'll spend some time with it.
Okay..about my general approach: I like textures that share a similar pallate. See how my barrel looks grimey and dark while my cobblestone looks bright? It doesnt look like they're objects in the same light of day. I wanna go for a dark and grimey approach.
QUESTION:
Right now, my barrel (and to a certain extent, crate) are sharing a 1:1 maping ratio. Meaning the scale of the wood on my texture matches the scale of my object. HOWEVER, if I put some nails in my wood texture and try to use the texture elsewhere....like the elongated planks on the wagon, im gonna run into some stretching problems.
my initial reaction would be to create another wood texture that is 1:1 with my wagon planks....is this necissary? am I wasting texture space? chat me up on msn if you dont get what im saying.
Friday, November 23, 2007
...and the trogdor comes in the night.

so yeah, just playing with individual pieces now. So, if you have the time sunday (anytime is good for me) come over for a quick stop-in to take a look at wireframes...or...if you think wireframes on such a high poly model isnt necissary..we can skip it. Either way...let me know if thats something worthwhile.
Thursday, November 22, 2007
some crap thrown into the mix

As you can see...added a bunch of stuff to the mix. believe it or not, thats just one brick instanced a shitload of times. I will be addng some more stuff to the wagon ledge...maybe some bread, a chest...few bottles, but after that....no more meshes.
Will start texturing on sunday...planning to put everything on a 2048 targa...any tips for maximizzing texture space?
cheers boss.
Wednesday, November 21, 2007
Maya wins this round....

wasnt able to get too far last night. My maya screwed up and I had to re-install a couple of times to get it to work. It corrupted my wagon file.....thank god I save versions. In order to make your visit to this post worthwhile, i'll leave you with an idea.
Remember in Mario Galaxy where you had to chase the three rabbits in the beginning...and then they turn into stars? Well....the game would have been stronger if the last rabbit started to screaming ala paul bogusz 'NO!!! AHHHHH NO!! NO!!!!! STOP!!!!' and then started throwing chairs and tables in Mario's path to get away.
I still stand by starting texturing on the weekend.... I can make vertex and edge changes on the fly.
Tuesday, November 20, 2007
I assume you all have guns and crack!


alrighty, so this is my hand at making the cobblestone less noticeable....what do you think? Im not sure if it looks wierd or not. The cobblestone is on a poly that has some slight hills and valleys....im not sure if thats contributing to a wierd effect....let me know....
anyway, on the first picture you'll see the beginnings of a new wheelbarrow.
Happy Tuesday.
Monday, November 19, 2007
¿Oy ya como va?

Im not sure how I feel about the rocks....I like them...but they also take away the attention from the wagon. Who knows, maybe i've just been staring at this too long this weekend. Anyway...some elements to help the composition wouldnt hurt...rest assured, im working on those....but at this point...crit the hell out of this....put this in the back of your mind and think "okay.....its a decent enough model....but you know what would take it to the next level?" I know I said this last week....but....I hope to have the modeling done by this weekend....I mean it this time.
p.s. im totally aware that the wagon isnt touching the ground. I figure i'd adjust it to the terrains inclines when all the texturing is said and done.
Friday, November 16, 2007
Fuh fuh Friday!

Is the patterned cobblestone random enough? Can I get away with extruding them now? or are they not random enough?
Thursday, November 15, 2007
A better idea of the rocks
Wednesday, November 14, 2007
You got a star!

okay, so the start of some rocks have been added...right now they seem chaotic and random...but I want to have different types of cobble stone layout....one section that looks organized (see attached photo) which could suggest the side of a road. The I will do a strip of rectangular rocks to seperate the organized cobblestone from some more random cobblestone (as modeled).
eventually that modeled cobblestone tapers off into less stones and more mud/grass
dont taze me bro
Tuesday, November 13, 2007
Monday, November 12, 2007
some more junk


added some junk around the thing...gave the window some transparency. Look at the wheelbarrow. Im just trying to think of the time period and what technology they would have. I would imagine that the frame of the wheelbarrow would be steel, but the bowl...the part that holds all the crap in a wheelbarrow would be wood because they wouldnt have any sort of molding technology yet.
anyway...the lamp on the actual lamp post might be a bit big.
Any advice for some cobblestone? Keep the stones big? Keep them simple and low poly?
Saturday, November 10, 2007
Thursday, November 8, 2007
NYEEEHHHH......WHATS UP COCK?!?!?



Okay....so whats changed is that you'll notice the rose detail has been beefed up. I lowered the rear window cause it wasnt making sense to the sizing of everything else. I added a few more tiles. and I finished the detailing above the door/rear window.there are only a few more things left to do:
-model some interior (or suggestion of)
-create some other clutter around this model
-fix the planks of wood on the wagon to give it some character/worn out look
I think I can get 2/3 of those things done by monday....we're getting there!
Wednesday, November 7, 2007
OOhhhhh hooo hooo hooooooooooo
Tuesday, November 6, 2007
GOD DAMN MOGGY!!!!
Monday, November 5, 2007
Take a ride on the yellow brick road!





so heres some progress. I detailed the back of the wagon with the window and the other side of the window with banners, swords, shields and the like. Im not sure if the swords are a bit too epic for the wagon. Anyway...im getting very close to beginning to wrap up the modeling aspect of things. I just need to beef up the wheels and then I can start adding bg elements and smoothing artifacting.












