Wednesday, November 28, 2007

texture maps revisited


Okay, here i've cranked up the resolution. The Barrel wood planks is a map thats about 512 high and 1024 long. Compared to yesterdays map that was 256 high and 512 long.

Oh! and I have a question for you. See that crate? well..that crate is just mapped planks and sometimes im using the same texture space over. But what if I wanted to add some texture interactivity. For example:

If I decide to paint some running rust from some nails (or specific grime) on the planks, it may look awkward if I try to use that texture space somewhere else. Its almost like I would have to have unique map space for every object in order to get complete grime customization.

is there anyway around this? we can chat on msn if this doesnt make sense. Oh yeah, I know theres some stretching on the metal of the barrel.

1 comment:

Anonymous said...

the grime stuff u can do 2 ways. custom everything. which is fine for a portfolio piece. or make a plain wood or planks texture and unwrap stuff with that. the make a grime, rust, streaks texture and some alpha maps and play around with shaders and unwraps. i say just go custom, its quicker in many ways. especially when you have no texture limits.

now with the texturing so far, theres something thats not quiet right so far. im gonna look for some reference and write up some thoughts. cheers.