Monday, November 26, 2007

Skinny Bitch in the Kitch



havent done much yet...and the textures I have are out of whack....thats okay....i'll spend some time with it.

Okay..about my general approach: I like textures that share a similar pallate. See how my barrel looks grimey and dark while my cobblestone looks bright? It doesnt look like they're objects in the same light of day. I wanna go for a dark and grimey approach.

QUESTION:

Right now, my barrel (and to a certain extent, crate) are sharing a 1:1 maping ratio. Meaning the scale of the wood on my texture matches the scale of my object. HOWEVER, if I put some nails in my wood texture and try to use the texture elsewhere....like the elongated planks on the wagon, im gonna run into some stretching problems.

my initial reaction would be to create another wood texture that is 1:1 with my wagon planks....is this necissary? am I wasting texture space? chat me up on msn if you dont get what im saying.

1 comment:

Anonymous said...

hey man,

good start so far, i like the wood you have on the barrel. its clean and a nice res. the metal on the barrel looks a bit stretched though. the wood on the barrel is a nice start and you can paint on the grime later on. a few things to consider with the barrel. the hole you have should some texture support. if the hole was caused naturally then there should be texture support a knot there and the center fell out. if it was cut then you need to show that liquid was most likely running down from the hole.
Material interaction. if your going to have different types of elements on one object consider how they would affect eachother. for the barrel the metal rings holding it together would probably rust a bit and the rust would run down the wood discolouring it.

the crate texture seems a bit odd to me, it seems blurry and im not sure if the painted planks work right now, they really just look like a texture. i might consider modelling them out a bit.

the cobble stone looks good from what i can see, render a shot of the cobble stone from as close as you will show it in your reel. just so i can see it a bit closer. for now i say you should just focus on the colour aspect of your meshes. not worry so much about bump maps and specular stuff. you can adjust shaders in the end. for now focus on getting nice textures, painting in grime and custom stuff, getting a nice colour balance for the whole set and resolution.

now as for your wood planks. you can do a few things. one is model out the rivets/nails and just throw a shader on them. 2, make a new texture which is not a waste cause its different. or live with the fact that you will have nails on the longer planks too. (just unwrap them that they arnt stretched)

for this project i say u do 1 or 2, whatever you feel comfortable with. cheers.